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Audiobooks

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The Captains Quest Part 1 :

The Road Into Marthul

 

This is the beginning of an original dark fantasy audiobook told through immersive narration and medieval tapestry artwork.

In Druidaine, the land remembers old wars, the gods still watch from beyond the veil, and the world’s sacred foundations have begun to shift. What begins in the living peace of Rowan Forest moves steadily toward older shadows, where the road leads into a realm of spiritual fracture, black rivers, and cities that have forgotten reverence.

This chapter opens the journey into a wounded world shaped by memory, corruption, and the long aftermath of divine conflict.

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The Captains Quest Part 2 :

The Roads That Don't Appear

Welcome back to Tales From Druidaine. The journey continues through a world where old powers still linger beneath stone, story, and soil. In Druidaine, sacred places endure, corrupted places deepen, and every road seems to pass through the memory of something older than the living.

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The Captains Quest Part 3 :
The Fractures of Tharwen

Part 3 continues the journey of our trio through Druidaine. From the Forest of Talking Trees and through the plains of Tharwen, the trio finds themself in a land of creeping spiritual decay. Druid is a dark fantasy audiobook set in the world of Druidaine — a realm of ancient gods, sacred forests, ruined faith, rotting cities, and a living world where the spirit realm presses dangerously close.

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The Captains Quest Part 4 :
The Root Beneath Halverin

Part 4, our trio are now in the middle of the sacred Tharwen Plains and have come across the town of Halverin. What secrets hide beneath this easily overlooked place? and what part has the goblin to play in discovering its horrific roots? only time will tell.

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